A Turning Position for League of Legends and Esports

The second edition of the League of Legends Globe Championship, also identified as Worlds Saison 2, marked a turning point for both the game and the planet of esports. Riot Video games, the developer of League of Legends, wished to elevate their prestigious match to a complete another stage. With the accomplishment of the initial edition and the developing level of popularity of esports in the activity, Riot Game titles made the decision to make Worlds a standalone levels of competition and the best aim for all players.

In 2012, Riot Games went all out to make Worlds Saison 2 the biggest esports celebration ever witnessed at that time. The tournament boasted a groundbreaking prize pool of two million pounds, creating it the most profitable esports competitors in heritage. The Galen Centre, a location with a seating capability of around 10,000, was rented for the celebration. Everything was set for Worlds Saison 2 to make a long lasting influence on the heritage of League of Legends and esports as a whole.

The format of the event was still in its early stages back again then. After the Regional Finals, exactly where teams competed to qualify for Worlds, 5 teams gained the status of headliners in their respective locations: Workforce Solomid from North The united states, Moscow Five from Europe, Crew WE from China, Taipei Assassins from Taiwan, and Azubu Frost from South Korea. These teams were being selected to participate in the team stage by a random attract, whilst the other 4 headlining teams competent directly for the quarterfinals.

In the group phase, the two Korean groups, Azubu Frost and NaJin Sword, showcased their dominance. Azubu Frost defeated Invictus Gaming, Counter Logic Gaming Prime, and SK Gaming without the need of losing a single match. NaJin Sword also had an impressive run, defeating Counter Logic Gaming Europe, Dignitas, and Saigon Jokers. The Korean presence in the group stage was highlighted by the competencies of Hong “MadLife” Min-gi from Azubu Frost and Kim “Pray” Jong-in, who would afterwards have an outstanding job.

The quarterfinals introduced the genuine pleasure, with matches played in a best-of-three format. NaJin Sword was unexpectedly eliminated by the Taipei Assassins, failing to gain a single video game. Nevertheless, the accurate disappointment arrived from the Chinese groups. Invictus Gaming was crushed by Moscow 5, the very best crew in Europe known for their creativeness and proficient players such as Danil “Diamondprox” Reshetnikov and Alexey “Alex Ich” Ichetovkin. Even with a valiant work, Invictus Gaming was overcome, even conceding the next game 30 minutes in soon after a dominant overall performance by Moscow Five.

The fate of Staff WE was even far more tragic. In an amazingly lengthy match, they imagined they experienced secured victory versus CLG.EU in 40 minutes. Having said that, CLG.EU, infamous for their matches lasting shut to an hour, managed to equalize in 54 minutes, primary to a decisive 3rd activity. It was a memorable and irritating match that faced a number of specialized challenges, together with disconnections that brought on delays. Finally, the third game was played at the Galen Middle without an audience, and CLG.EU emerged victorious, doing away with the previous remaining Chinese crew in the levels of competition.

After a tumultuous journey, the Taipei Assassins amazed everybody by removing the event favorites and building it to the grand finals. Riot Games was ready to finish Worlds Saison 2 on a substantial notice, in spite of the complex complications that plagued some matches. The match turned a milestone in the heritage of League of Legends and esports, setting the stage for even higher events in the years to arrive.

Resources: Riot Video games

A Turning Position for League of Legends and Esports

The Legendary Worlds Saison 2: A Turning Point for League of Legends and Esports

The Legendary Worlds Saison 2: A Turning Point for League of Legends and Esports

The Legendary Worlds Saison 2: A Turning Point for League of Legends and Esports