Last Fantasy 16 DLC director talks planning for issues to appease the RPG’s most hardcore admirers: “I could feeling that they felt like a little something was lacking”

Remaining Fantasy 16’s DLC was in no way a positive detail. Inspite of the hype that will come with a new entry in the virtually 37-calendar year-aged series, developer Square Enix needed to see how admirers would just take to the constrained-time PS5 exceptional. A lot more hack-and-slash than turned-based, the RPG represents a key gameplay departure from the tried out-and-analyzed method. And but, the medieval trappings of the tale couldn’t be much more in tune with the earlier entries in the collection.

With one particular DLC down and a further to appear, Sq. Enix is evidently pleased with what it is really viewed. Echoes of the Fallen is a breezy a few-hour jaunt through what effectively introduces the game’s tremendous dungeon – a sequence tradition that residences a manager so hard it is really generally built optional. This 12 months, The Increasing Tide goes one particular stage additional. This lacking Eikon Leviathan requires centre stage in an update that Square Enix promises is bigger than what is arrive prior to. To study additional, we converse to Ultimate Fantasy 16 DLC director Takeo Kujiraoka about how Echoes of the Fallen came to be, wherever The Climbing Tide is going, and, by natural means, Tonberries.

Really hard fought

Clive and Joshua stare into the distance while inside a mechanical tower

(Graphic credit history: Square Enix)
In dialogue with

In dialogue with

Takeo Kujiraoka

Takeo Kujiraoka is a veteran Sq. Enix employee who works within just Inventive Business enterprise Device III. His notable is effective consist of the Final Fantasy 13 series, Dissidia Closing Fantasy sequence, and Kingdom Hearts 2. A lot more lately, Kujiraoka worked on Closing Fantasy 16 as a guide battle designer and is the director for the DLC.