Starfield and Baldur’s Gate 3 have reignited the ‘quantity vs quality’ debate around RPGs that promise a billion hours of gameplay, but I think they can actually deliver

There’s an RPG liker’s apocalypse looming on the horizon: Baldur’s Gate 3 and Starfield are launching within a month of each other, and each is looking like a whopper. 

Bethesda has a long history of long-ass games, with Starfield allegedly set to be the long-assest, while Baldur’s Gate 3 dev Larian declared that BG3 will be a huge game, taking at least 75 hours to beat and having “174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined.” In theory, that’s what I want from a roleplaying epic, but games that promise to be unreasonably long often end up making a case for being, well, more reasonable.