Techland Reveals 1st Idea Art of Its Open-Planet Fantasy RPG

Techland has discovered the initial piece of notion artwork for its unannounced AAA open up-globe fantasy action RPG. Also, the development group has not too long ago recruited talent that has earlier labored at Arkane and CD Projekt Red.

Concept art from Techland's fantasy RPG project. Image credit: Technland

Concept artwork from Techland’s fantasy RPG venture. Graphic credit: Technland

The principle artwork characteristics a gentleman looking at some kind of historical city surrounded by lush trees, pink vegetation, and waterfalls. Notably, the archetecture of this wreck just isn’t common medieval England in its aesthetic, so we may perhaps be in for one thing a little left area for AAA fantasy.

For this new IP, the studio has employed narrative director Karolina Stachyra and narrative guide Arkadiusz Borowik, both equally of whom previously labored on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

The rest of the crew has in the same way notable backgrounds. Recently recruited associates consist of open up world director Bartosz Ochman, who beforehand labored on Cyberpunk 2077 and The Witcher 3. Mario Maltezos, the project’s artistic director, has worked on Prince of Persia: The Sands of Time and Mad Max, even though guide match designer David McClure labored on Deathloop. Guide animator Kevin Quad labored on Horizon Zero Dawn and its DLC, and lead UI designer Marcin Surosz was a UI/UX designer at People today Can Fly.

“We’re very content with what we have accomplished with the Dying Gentle franchise so considerably,” explained Techland CEO Pawel Marchewka in a push launch. “Moreover, our journey with Dying Gentle 2 Keep Human has only just started as we plan to aid this game for at the very least 5 years, with its scope and sizing matching, if not exceeding, what we have supplied our group with throughout put up-launch assistance for its predecessor.”

“At the exact same time, our ambition is to introduce a brand name new IP that is vastly diverse from what we have been doing for the earlier numerous years. We want to create a completely following-gen encounter,” he continued. “A new fantasy epic set in a sprawling open environment, fueled by the abilities and encounter we have acquired as a staff about the years, infused with new tips, enthusiasm, and creativity. When we simply cannot share much more facts about this project now, we’re all certainly invested in it and on the lookout ahead to displaying it to avid gamers when the time is right.”

Techland is at this time employing more builders to function on the unannounced fantasy match. This appears to be to be an ongoing craze of studios making an attempt to courtroom far more talent by teasing large profile projects either on social media or demonstrating them off in recreation showcases, as in the situation of Ubisoft’s Splinter Mobile remake.

Techland are new off creating Dying Light-weight 2, and when many of the development personnel are remaining with the zombie open up world to produce post-launch material, it seems obvious that the studio is gearing up for manufacturing on their next (ideally main) IP.

George Yang is a freelance writer for IGN. You can observe him on Twitter @yinyangfooey