Ubisoft’s future Star Wars Outlaws prides by itself on not remaining an ‘unfinishable’ 300-hour RPG

In some circles of videogameland it can be prevalent knowledge that extra is better⁠—I keep in mind a quaint time when 30 hours was a “extended” activity, but present-day major budget releases have been pushing that boundary very well into the triple digits. In a current job interview with IGN, even though, two Star Wars Outlaws devs assure to buck that trend with a “dense” and “abundant” recreation that won’t dress in out its welcome.

Julian Gerighty and Navid Khaveri, the game’s artistic and narrative director respectively, told IGN that they really don’t want Outlaws to be “far too big,” with Gerighty clarifying that the kind of sport he is referring to is one that “people really don’t deal with to perform, get pleasure from, and end.”